While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.
This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
Drafting Priorities
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
- Always draft the counter to the card you give away.
- Always take the versatile, cheap cycle cards.
- Ruin their cycle.
Sabotaging the Opponent
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
| Card Pairing | Your Selection | What to Give |
|---|---|---|
| Hog Rider vs. Barbarian Hut | Always take the Hog Rider | It is incredibly expensive and easy to defend against |
| The Log vs. If you beloved this article and you also would like to be given more info with regards to tower rush nicely visit the web site. Skeleton Army | You now have the perfect counter to the swarm you just gave them | You instantly know one of their cards and have the exact counter ready |
Playing the Hand You're Dealt
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.