Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.
Novice players tend to panic and place their defensive buildings directly in front of the incoming threat, often right at the bridge.
The Anti-Tank Center Pull
The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.
This creates a devastating crossfire 'kill zone' that shreds even the highest-level Golems and Giants in seconds.
- Wait until the tank crosses the bridge before placing it.
- A mortar cannot hit units directly next to it.
- If you use the exact same tile every time, they will predict it with a fireball.
Advanced Placement Tactics
Against these threats, you cannot use the center pull; you must place your defensive building directly on the river, right in front of their siege weapon.
Similarly, if the opponent is using 'Spawner' buildings (like Goblin Huts) to create endless lane pressure, placement is key to survival.
| Building Category | Best Tile Location |
|---|---|
| Heavy Defense | The 'Pocket' - 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfire |
| Swarm Control | Directly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower |
Building the Perfect Fortress
Treat the arena as a grid of tactical possibilities rather than just a patch of grass.
Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.
If you loved this article and you wish to receive more details relating to tower rush please visit our own site.