Why You Must Have Anti-Air in Tower Rush

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Timing is critical. Beware of the Lava Pups. A ground-only tank killer (like a Mini P.

When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.


This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.


Stopping the Air Tanks


While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.


Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.


  • Timing is critical.
  • Beware of the Lava Pups.
  • A ground-only tank killer (like a Mini P. If you have any sort of inquiries pertaining to where and ways to utilize tower rush, you could contact us at the website. E.K.K.A) is 100% useless against an air deck.

Building the Perfect Air Defense


When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.


The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.


Defense RolePrimary ChoiceWhy it Works
Ranged DPSMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanks
Flying MeleeMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms

Watching the Skies


A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.


Control the ground, but never forget to watch the skies.

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