A perfectly utilized defensive commander can generate absurd elixir leads, completely shutting down pushes that cost twice as much energy.
This article breaks down the best control-oriented champions available and how to maximize their unique, game-changing abilities.
The Unmovable Objects
Their abilities often involve massive area-of-effect (AoE) crowd control, such as a localized earthquake, a stunning roar, or a temporary invulnerability shield.
The key to using these heroes is placing them exactly in the center of the arena, dragging the entire enemy army into a massive clump.
- The 'Skeleton King' archetype is perfect for this.
- Use them to block the bridge completely.
- Don't throw good elixir after bad.
Utility and Disruption
These characters usually have very low hitpoints and must be protected fiercely behind your Princess towers or cheap blocking units.
If an enemy drops a massive Golem, you place the Queen safely in the back, wait for the Golem to cross, and activate her cloak.
| Commander Type | Primary Use |
|---|---|
| Ranged DPS | Shredding massive, slow-moving tanks from a safe distance before they can reach the tower |
| Minion Master | Creating infinite cheap distractions to completely halt single-target attackers like the P.E. For more in regards to tower rush look into our own web-page. K.K.A |
Building Around Your Defender
Do not pair a defensive champion with a massive, expensive offensive tank; your deck will be far too heavy and clunky to cycle properly.
Become the unbreakable wall, and watch the enemies shatter against you.