This strategy completely bypasses traditional ground defenses, rendering enemy Cannons, Bomb Towers, and ground-melee troops completely useless.
You must learn to absorb massive amounts of damage without panicking, trusting that your unstoppable aerial armada will eventually crush their base.
How LavaLoon Works
As the Hound approaches the river, you drop the Balloon directly behind it, slightly closer to the outer edge of the map.
While the Hound slowly dies, the Balloon reaches the tower completely untouched and drops a bomb that instantly erases half the tower's health.
- A perfectly timed Lightning spell will instantly destroy the opponent's Inferno Tower and Musketeer, clearing the path.
- The 'Miner' is a fantastic secondary win condition for this deck.
- You will often trade towers in the first two minutes.
Sacrificing the Ground
You must rely entirely on cheap 'distraction' units, like the Tombstone or Guards, to kite and stall enemy ground threats.
You must become incredibly comfortable with your Princess towers taking damage; if your tower is at 1000 health, you must remain calm and focus on building your final, unstoppable air push in double elixir.
| The Threat | The Solution |
|---|---|
| Inferno Tower (Melts the Lava Hound instantly) | Use a Zap spell to reset the damage beam, or use Lightning to severely damage the building and stun it |
| Executioner + Tornado Combo | Do not clump your Balloon directly behind the Hound; space them out significantly so the Tornado cannot group them |
Ruling the Skies
You are trading early ground vulnerability for late-game aerial invincibility.
Take to the skies, weather the ground assault, and drop the bombs.
If you enjoyed this write-up and you would like to get even more details concerning tower rush kindly go to our own website.