Tracking Elixir in Tower Rush

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Counting elixir tells you if they can afford their heavy spell. Counting elixir tells you if it's safe to place your pump.

If you ask any professional player what the single most important skill in an arena battler is, they will all give you the exact same answer.


This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.

How to Play Tower Rush ? | Tower Building Game Tutorial

The Elixir Advantage


Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.


This situation—having significantly more energy than the opponent—is known as an 'Elixir Advantage', and creating it is the primary goal of the game.


  • Counting elixir tells you if they can afford their heavy spell.
  • Counting elixir tells you if it's safe to place your pump.
  • It prevents 'over-defending'.

Practicing the Count


Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).


As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."


Game PhaseThe MathMental Load
Single Elixir (First 2 Minutes)1 Elixir every 2. If you have any queries concerning where and how to use tower rush, you can get hold of us at the webpage. 8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your head
Double Elixir (Final Minute)1 Elixir every 1.4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers

The Invisible Scoreboard


Tower health is a deceptive metric; you can have full tower health and still be losing the game if you are down 5 elixir.


When you perfectly predict an opponent's inability to defend your push based purely on your mental calculation, you will feel invincible.

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