Defeating Fast Decks in Tower Rush

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Beware of dual-lane spam. If you cherished this article and you also would like to be given more info concerning tower rush i implore you to visit our own page.

There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.


This article details the exact tactical adjustments and mental fortitude required to completely shut down the fastest players in the game.


Breaking Their Momentum


The primary win condition of any Cycle deck is out-pacing your specific defensive counter.


By keeping a building alive in the center, you fundamentally slow down the pace of the entire match, preventing them from spamming the bridge freely.


  • Beware of dual-lane spam.
  • A perfectly placed Skeleton Army will instantly melt a charging Battle Ram before it hits the tower.
  • If you successfully defend their fast push and have a massive elixir advantage, counter-attack immediately.

Surviving Until Overtime


If you are playing a heavy Beatdown deck against a fast Cycle deck, you must accept that the first two minutes of the game will be miserable.


You can now afford to drop your massive 8-elixir tank in the back and still have plenty of elixir to defend their desperate Bridge Spam attempts on the opposite lane.


The ManeuverExecution
The High Middle PlantPlacing your defensive building very high by the river to instantly intercept fast 'river-jumping' units like the Bandit or Royal Ghost
The Predictive LogRolling a Log at the bridge exactly when you expect them to spam cheap units, instantly clearing their push and granting a positive trade

Staying Zen


If you refuse to panic, their entire strategy falls apart.


Speed is an illusion if it crashes into an unmovable object.



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