A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
Leveling Up the Deck
The vast majority of your account experience will come from the simple act of upgrading your cards.
Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
- Your deck is your sword.
- The cost is microscopic, but the XP bump is significant.
- You will run out of gold and cripple your main deck.
The Secondary Source: Clan Donations
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
| Card Rarity | Experience Gained |
|---|---|
| Skeletons, Goblins | Small amount of XP per card, but you can donate hundreds of them daily |
| Valuable Troops | Large burst of XP, but highly limited in how many you can give |
The Margin of Victory
If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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