Mastering Siege Decks in Tower Rush

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In the diverse ecosystem of arena battlers, almost every strategy relies on sending troops across the river to physically attack the enemy tower.


This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.


The Defensive Wall


The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.


You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.


  • Never play your X-Bow if you don't have the elixir to protect it.
  • Build the fortress first.
  • If you know they have a Golem in hand, do not play the X-Bow; they will just use the Golem to block the shots.

Choosing Your Artillery


While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.


Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.


The BuildingStatsHow to Use It
The Machine Gun6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on
Splash Artillery4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match

A War of Attrition


You are playing a strategy designed specifically to deny the opponent the ability to play their own game.


It is the ultimate control archetype, demanding flawless execution and cold, mathematical precision.



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