Tracking Elixir in Tower Rush

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If they have 4 elixir, your tower is safe from a 6-elixir Rocket for at least 6 seconds. If you're ready to find more info in regards to tower rush stop by our own internet site.

It is not perfect spell timing, it is not deep deck-building knowledge, and it is not lightning-fast reflexes.


This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.


Knowing When to Strike


However, if you launch that exact same 8-elixir push when you know the opponent has only 2 elixir, it is mathematically impossible for them to stop it.


You create an advantage by making positive defensive trades (e.g., using a 3-elixir Arrows to kill a 5-elixir Minion Horde).


  • If they have 4 elixir, your tower is safe from a 6-elixir Rocket for at least 6 seconds.
  • If they are at zero, they cannot immediately punish your 6-elixir Elixir Collector investment.
  • It prevents 'over-defending'.

Mental Arithmetic Under Pressure


You must train your brain to do it subconsciously, starting with simple approximations before moving to exact numbers.


When they drop a heavy card, like a P.E.K.K.A (7 elixir), tell yourself "They are now Low Elixir."


The Match StageThe MathHow Hard it is to Count
Single Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your head
Double Elixir (Final Minute)1 Elixir every 1. If you cherished this article and you would like to obtain additional details with regards to tower rush kindly pay a visit to our own web-page. 4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers

The True Metric of Winning


The elixir bar is the true, invisible scoreboard that dictates who is actually in control of the match.


Knowledge is power.

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