Defeating Spawner Buildings in Tower Rush

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They do virtually no building damage and are a waste of energy. If you use your Fireball on their tower first, they will immediately drop the hut safely.

Of all the archetypes in the game, none is more universally despised by the casual player base than the 'Spawner' or 'SimCity' deck.


The psychological toll is massive, often causing players to panic, over-defend the cheap units, and slowly bleed out over three minutes.


Heavy Spell Removal


The Poison spell is uniquely designed to completely ruin a Spawner player's day because its lingering damage-over-time effect lasts for several seconds.


The Fireball and Earthquake spells are also highly effective, especially if the opponent makes the mistake of placing two Spawner buildings close to each other.


  • They do virtually no building damage and are a waste of energy.
  • If you use your Fireball on their tower first, they will immediately drop the hut safely.
  • The massive damage radius will guarantee a hit on both targets.

The Bowler and the Magic Archer


Units that possess piercing attacks or massive, rolling area-of-effect damage are absolute necessities against the infinite wave.


By perfectly positioning the Magic Archer on your side of the river, you can shoot through the incoming wave of spawned troops to hit the Spawner building behind them.


Defense TypeTactical Play
The Bowler / ExecutionerPlace directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troops
The Flying MachineFly it across the river safely out of range of ground defenders to snipe the hut directly from the air

Breaking the Siege Mentality


The worst thing you can do against a Spawner deck is play passively and let them dictate the pace of the match.


Dismantling a SimCity deck requires patience and precise geometry.



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