However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.
This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.
The Defensive Wall
When you place an X-Bow at the bridge, it takes several seconds to deploy, during which time the opponent will panic and drop everything they have to destroy it.
You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.
- Use spells predictively.
- If the X-Bow locks onto an enemy tank instead of the tower, do not overcommit.
- It provides incredible defense and stalls the game until you can launch an offensive one.
Different Flavors of Siege
The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.
Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.
| Siege Weapon | Attributes | How to Use It |
|---|---|---|
| The Machine Gun | 6 Elixir, fast firing, high overall DPS | Requires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on |
| The Mortar | 4 Elixir, slow firing, splash damage | Can be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match |
The Most Hated Archetype
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.
It is the ultimate control archetype, demanding flawless execution and cold, mathematical precision.
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