In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Most Important Placement
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
- It will walk away while being chased.
- Know the aggro range of every card.
- Combine the pull with a slowing spell.
Lane Swapping and Reverse Kiting
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| Maneuver | Execution Requirement |
|---|---|
| Troop Splitting | Forces the opponent to defend both lanes simultaneously |
| The Surround | The units must spawn in a perfect circle around the threat to trap it |
The Psychological Impact
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
Master the kite, and you will master the game.
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